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Variable Heavy Laser "Raduga"
Category Conventional
Cost 11 tokens
Standard Clip Size Generator
Standard Clip Cost
Requirements Exoskeleton or higher level strength
Origin Sean Mirrsen (ARM)

Description: An industrial free-electron cutting laser, fitted with some extra features and wrapped into a man-portable package. Although the wavelength adjustments may be confusing to those unable to tell the difference between X-Rays and microwaves, the weapon functions just as well as a standard, if more powerful cutting laser. Even better with the overcharge function, although forgetting to let it cool between shots may have undesirable consequences. Effectively a larger, more powerful version of the Spektr


Special:

  • Multiple Wavelength firing modes (Entire Electromagnetic Spectrum)
    • Microwave (MW): Scatters through and boils water, electrifies metal. Extra damage to unarmored flesh and electronics. Cannot be overcharged.
    • Infrared (IR): Plain laser similar to UV. May affect UV-resistant targets.
    • Visible Light (VL): Beam will be visible in any dust or smoke, and will light up the impact area. Can be any color. Otherwise similar to IR and UV.
    • Ultraviolet (UV): Plain laser similar to IR. May affect IR-resistant targets.
    • X-Ray (XR): Penetrates through flesh, penetrates armor as ionizing radiation, nasty damage to anything not behind ten tons of Battlesuit. Improves Extreme range bracket to (-1). Can only fire when overcharged.
  • Overcharge option: The Raduga can fire a devastating charged shot, with over double its maximum standard power, provided the following limitations are observed:
    • Before the charged shot, the weapon must be charged for 1 turn, and can't be fired on the same turn.
    • On the next turn after charging, the weapon must be fired, otherwise it will melt down.
    • Immediately after firing the overcharge, the weapon is considered "hot" until allowed to cool for 1 turn.
    • While the weapon is "hot", there is a 50% chance of meltdown every time it is fired or charged.
    • "Meltdown" results in the weapon firing a shot spontaneously, suffering permanent damage in the process. It can fire either forward, suffering damage that results in loss of overcharge function, or backward, completely burning out and potentially injuring the user.
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