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Sambo Jin
User sambojin
Gender Male
Age N/A
Profession Grunt (+1 Conventional, -1 Speech)
Role Tank Commander?
First Mission 8 (Sharkmist Colony)
Missions Survived 1
Reason assigned to HMRC Drunken Rampage With A Tank
Status KIA


Appearance[]

At Character Creation[]

"Just a normal bloke that's a bit stronger than he looks." He has a robotic arm.

At Time of Death (Out of Armor)[]

See above.

Personal Information[]

"A roustabout, handy, not stupid. Well, not entirely. Just human. Just. Fairly intuititive for a human. Even with a blowtorch for medical work. Humans know these things."

Sambo was a pretty normal army bloke. Trained hard, worked hard. No wars, enough pay. The best sort of army to be in. Then Sambo got bored. Then Sambo got drunk. Really, really drunk. Then he ran into some people. Then more people. Then through a wall. Then more people. Then the tank stopped. So he figured it was time to fire the cannon. The shell ran through 18 other walls at hyper-sonic speed, destroyed 4 ATM sites (auto-termination-machines, auxillery-turret-Masons, a tall man, and something else), wiping out everything with it's shockwave anywhere within 400 metres of the shell's path. Then it blew up. 14 hectares of fairly prime real-estate was now pretty sub-par. Rent's dropped. A lot.

Fortunately Sambo was one fucked up drunk commander of a heavy battle-tank. He only passed out. Now he's here. How did that happen? Over 1,200 casualties and more dieing due to burns and high radiation. It made the news. People weren't happy.

He's a Grunt. +1 to Conventional Weapons, -1 to speech. What else can tank commander's do? Auxiliary? That's a technician job. Repairs and stuff. Speech? No. "Fire now!" Kaboom. !!!!!! ?? "Fire again!" Kaboom-shanka!!!!! "Well done crew."

Cause of Death[]

Mind and body taken over by an alien after killing its previous Host.

Attributes[]

Stats[]

Stats
Strength 6 +1/3
Dexterity 5 +1/3
Endurance 5 +1/3
Charisma 3 0
Intelligence 3 0
Willpower 3 0

Skills[]

Skills
(P) Speech 0 -2
Intuition 1 0
Handiwork 1 0
(B) Conventional 1 +1
Unconventional 3 +1/3
Exotic 0 -1
Auxiliary 1 0
Medical 1 0


Inventory[]

Mission history[]

Mission 8
Mission 18

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