Einsteinian Roulette Wiki
Advertisement

Team A[]

Miyamoto de Bergerac (Radio Controlled)[]

Attributes[]

Stat Levels
Name Points Initial Total
Strength 0 0 0 0
Dexterity 15 +2 0 +2
Endurance 5 +1 0 +1
Charisma 0 0 0 0
Mind 15 +2 0 +2
Fate 15 +2 0 +2
Intuition 0 0 0 0
Skill Levels
Name Points Initial Total
Handiwork 0 0 -2 -2
Conventional 15 +1 +1 +2
(+1) Unconventional 15 +1 +2 +4
Exotic 0 0 -1 -1
Auxiliary 15 +2 0 +2
Medical 0 0 -1 -1
Gen.Knowledge 5 +1 0 +1

Missing legs due to avatar conversion.
Neural Tissue Strengthening

Stim Usage counters:

Mind 1

Inventory[]

Suit

Weapons

  • Heavy Laser
    • electrolaser add-on
  • Long Range modified Gauss Cannon (= souped up LESHO rifle)
    • ​3 guided nuclear rounds
    • 2 guided solid rounds
    • 2 unguided solid rounds
  • Universal Chemical Thrower Namite [3/10]
    • Canister of Namite [full]
    • 2 Canisters of Sticky Goop [full] [9/10]
    • Spray bottle of Sticky Goop dissolvant
  • Monoatomic Naginata (uses Unconventional)
  • Solid light matter generator
  • 5 Second Reset [2/3]
    • extra ammo [3/3]
    • extra ammo [3/3]
    • coupled to brainwave monitor
  • Pocket Dimension
    • modified for Avatar use
    • 5 extra controllers
    • details of dimension itself: it's rather big, with individual compartments. The walls between compartments are made by curving' the dimension's edge so that it forms walls. There are a number of 'holding cells' that would serve to keep POW's or civvies, with normal gravity and breathable air. There's also a couple holding rooms with gravity strong enough to push down and hold (not kill) a normal human, and a few with intense gravity to hold down exoskeletons/battlesuits. There is also one with very intense gravity to squish things real good. There are also some artifact containment chambers (with no gravity and in vacuum) and a room to store loot in. The loot rooms and gravity crusher are well away from the holding cells. One room has a little floating sun light source in it. Finally there's a large empty 'working room' in the center.
    • 1 controller put inside a holding device with the following characteristics. On loan from team fund.
      • can accept a universal remote and activate it (nothing fancy, just hitting the on/of button really).
      • can be communicated with at range.
      • Is as stealthy as possible, to help it remain hidden, using visual cloaking and other stealth tech.
      • Some simple sensors, such as some very small pinhead cams and motion detectors, to detect if it's being picked up or manipulated.
      • A very small remotely-detonated explosive that can trash the remote and render it inoperable and unrecoverable, in case an enemy does come across it. That way we can destroy it and not let the tech fall into their hands if we need to. 
  • 3 'Sticky goop' Grenades
  • 2 Electronades (100%, 100%)

Items

Money

  • 7 Tokens
  • 1 goop ammo, 0 goop nades, 1 blaster pistol and 1 blifle mag that don't earn money yet



Dubley Steptimus (NAV)[]

Attributes[]

Stat Levels
Name Points Initial Total
Strength 5 0 +2 +2
Dexterity 5 +1 0 +1
Endurance 15 +2 0 +2
Charisma 0 0 -1 -1
Mind 5 +1 0 +1
Fate 10 +2 -1 +1
Intuition 0 0 -1 -1
Skill Levels
Name Points Initial Total
Handiwork 5 0 +2 +2
(+1) Conventional 15 +1 +1 +3
Unconventional 5 +1 0 +1
Exotic 0 0 -2 -2
Auxiliary 15 +2 0 +2
Medical 0 0 -2 -2
Gen.Knowledge 5 +1 0 +1

Human head, on Robot body with 6 arms.
Has an Urban Executor's hair and scalp.

Enhanced Capacity: Conventional

Inventory[]

Mech

  • Enormous spider robot APC
    • Assaultsuit armour
    • 8 legs, 2 arms
    • Modular cannon turret
  • Detachable Assaultsuit on top
    • 6 assaultsuit arms, 2 smaller robobody arms
    • 2 folding legs
    • Mobility assaultsuit rocket pods
    • Full assaultsuit armour
    • CamEyes

Armour

Weapons

  • Number Gun
    • Battlesuit plate armour
  • Piezoelectric Shard Launcher [30/30]
    • Battlesuit plate armour
  • Laser Scrapcannon
    • 5 Cutting Laser diodes.
    • Spark gap to act as electrolaser or taser bayonet.
    • Revolver cylinder containing 1 permanent lens and 4 single use lenses
    • Cooling system
    • Battlesuit plate armour
  • Ballista made from 4 assaultsuit legs + winch
    • Grappling hooks, harpoons, cannon balls, flechette bundles, chain bolas, etc.
  • Swiss Army Pimpknuckles
  • White-Hot Club
  • Giant flail made out of cable, elevator and boulder.

Other stuff

  • 5 Second Reset
    • Linked to suit's sensors, will automatically activate upon brain death.
  • Gasoline/nuclear hybrid generator
    • Large gasoline generator, 4 suit generators, heat gun battery pack.
    • Cooling system, rebreather, compressed air tank.
  • Infinite Multitool
  • Briefcase Welder Combo
  • Box of basic tools
  • Jerrycan of gasoline (mostly full)



Sir Jackson II (spazyak)[]

Attributes[]

Stat Levels
Name Points Initial Total
Strength 0 0 +1 +1
Dexterity 0 0 +1 +1
Endurance 5 +1 0 +1
Charisma 0 0 0 0
Mind 5 +1 -1 0
Fate 0 0 0 0
Intuition 0 0 -1 -1
 
Skill Levels
Name Points Initial Total
Handiwork 0 0 0 0
Conventional 5 +1 0 +1
Unconventional 0 0 +2 +2
Exotic 0 0 -2 -2
Auxiliary 0 0 -1 -1
Medical 0 0 0 0
Gen.Knowledge 0 0 0 0

Has knowledge of how a Gauss Rifle works.

Wings on back

Increased strengfth

Resistant to physical trauma

Inventory[]

Armor

  • MCP-I
  • Industrial Exosuit
  • Drop pod door shield (Ablative coating, built in camera and datapad, White Circle of Algis)

Weapons

  • Multi role weapon MK II [120/120]
  • Alot mounted Gauss Rifle turret [10/???]
    • Aims where Alot looks, fires when Alot bites on trigger.
    • Can also be aimed manually or remote controlled like a normal turret.
    • Belt fed
  • 4 Assault rifles from Trinity 3 + Ammo
  • Mythril Penetrator (30 cm bayonet)
    • Wrist-mounted
  • 1 Canine Synthflesh Gunner Bot
    • Modified to accept remote audio commands and transmit a video feed. Name "Gus" inscribed on side in illuminated script, all giant and fancy and curly. A dignified portrait under the name, complete with him smoking a pipe and quoting a line from Plato's Symposium: "If only there were a way to start a city or an army made up of lovers and the boys they love."
  • 2 daggers forged by Jim

Pets

  • Draco the Alot
    • space suit
    • lockerplate armour
    • Saddle
    • Smells like peaches

Other crap

  • Batteries
  • Plastic coated metal?
  • Ale
  • Nuts and bolts
  • Random tools
  • Crown worth of Baron
  • Cape worth of Baron
  • Binoculars
  • Wooden plate
  • Small tin box filled with low value coins
  • Several articles of rancid laundry
  • Coffee maker
  • Office supplies
  • A strange machine; It's quite large, maybe three feet wide and 2 tall with a square central section and two circular lobes coming out of either side. The only controls are a button and a knob with numbers 1 to 10. (Christmas Party 2013)

Not equipped



Team B[]

Lars (Toaster)[]

Attributes[]

Stat Levels
Name Points Initial Total
Strength 0 0 0 0
Dexterity 0 0 0 0
Endurance 0 0 0 0
Charisma 5 +1 0 +1
Mind 5 +1 0 +1
Fate 25 +2 +1 +3
Intuition 5 +1 0 +1
Skill Levels
Name Points Initial Total
Handiwork 5 +1 0 +1
Conventional 25 +2 +1 +3
Unconventional 0 0 0 0
Exotic 5 +1 0 +1
Auxiliary 15 +2 0 +2
Medical 0 0 -1 -1
Gen.Knowledge 0 0 0 0

Felt a sharp pain in his head that radiated out and faded away after praying to Cog-azaon for knowledge of the Haebi.

Broken spine. Both legs are juryrigged into mostly working condition.

Inventory[]

Armor

  • Long range battle suit [3/5 Nuclear] - Inscribed with the symbols of Algis and Ingram
    • 2 solid metal rounds
    • Armor pieces redistributed, 80% functional
  • MCP-I
  • Civilian Police Body Armor - Inscribed with the Symbol of Algis

Implants

Weapons

Other crap



Jason Caldwell (Beirus)[]

Attributes[]

Stat Levels
Name Points Initial Total
Strength 0 0 0 0
Dexterity 5 +1 0 +1
Endurance 5 +1 0 +1
Charisma 0 0 -2 -2
Mind 10 +1 +1 +2
Fate 0 0 +1 +1
Intuition 0 0 0 0
Skill Levels
Name Points Initial Total
Handiwork 0 0 -2 -2
Conventional 0 0 +1 +1
Unconventional 5 +1 0 +1
Exotic 0 0 +2 +2
Auxiliary 5 +1 0 +1
Medical 0 0 -2 -2
Gen.Knowledge 5 +1 0 +1

Robotic right arm.

Body turned into shiny bluish metal and on fire (from Potion #6)

Inventory[]

Armor

Weapons

  • HEP Pyramid
  • Containment suit drawing heat from his body flames and firing it later as a beam.



Aphra Artimaz (The Lupanian)[]

Attributes[]

Stat Levels
Name Points Initial Total
Strength 5 +1 0 +1
Dexterity 0 0 0 0
Endurance 0 0 0 0
Charisma 0 0 +1 +1
Mind 0 0 0 0
Fate 0 0 0 0
Intuition 0 0 -1 -1
Skill Levels
Name Points Initial Total
Handiwork 0 0 0 0
Conventional 0 0 +1 +1
Unconventional 0 0 0 0
Exotic 0 0 +1 +1
Auxiliary 0 0 0 0
Medical 0 0 0 0
Gen.Knowledge 0 0 -2 -2
Status: Normal

Inventory[]

Armor

Weapons

  • Modified Gauss Rifle (8/10)
    • Built in Force Infuser adds more power to shots. Recharged with a hand crank on the back.
    • Can switch between breech loading and magazine loading.
    • Hollow-Point Rounds (10/10)

Other Items



Team C[]

Faith Valentine (IronyOwl)[]

Attributes[]

Stat Levels
Name Points Initial Total
Strength 5 +1 0 +1
Dexterity 15 +2 0 +2
Endurance 5 +1 0 +1
Charisma 5 +1 0 +1
Mind 15 +2 0 +2
Fate 5 +1 0 +1
Intuition 0 0 0 0
Skill Levels
Name Points Initial Total
Handiwork 0 0 0 0
Conventional 0 0 -1 -1
Unconventional 30 +3 0 +3
Exotic 5 +1 0 +1
(+1) Auxiliary 5 0 +1 +2
Medical 15 +2 0 +2
Gen.Knowledge 0 0 0 0

HALLELUJAH berserker mode

Stim Usage
Dex - 1

Uncon - 1

Inventory[]

Body

Weapons



Cthunkan (Harry Baldman)[]

Attributes[]

Stat Levels
Name Points Initial Total
Strength 5 +1 0 +1
Dexterity 0 0 +2 +2
Endurance 0 0 +2 +2
Charisma 0 0 +1 +1
Mind 5 0 +1 +1
Fate 5 +1 0 +1
Intuition 5 +1 0 +1
Skill Levels
Name Points Initial Total
Handiwork 0 0 +2 +2
Conventional 0 0 -1 -1
Unconventional 6 +1 0 +1
Exotic 0 0 -1 -1
Auxiliary 5 +1 -1 0
Medical 0 0 0 0
Gen.Knowledge 5 +1 0 +1


Very dense (weighs a good 600 pounds), very tall (about 8 feet)[1]
Bluesmokes used: x+1 (unknown if it still applies after the transformation to the fusion entity)
After being injected with something from AMIABLE AMBER , she has somewhat denser bone and muscle tissue. Due to not having been on mission, the full effect of this is unknown. (unknown if it still applies after the transformation to the fusion entity)
As a side effect of the injection, she is compelled to curse a lot more than she usually would, and will sometimes come onto people. It is unknown if this is permanent or temporary. (unknown if it still applies after the transformation to the fusion entity)
IVAN treatment

Inventory[]

Armor

Weapons

  • Gauss Rifle (10/10) (May not work properly)
  • Civilian Gauss sniper rifle (2/7 shots)
    • 2 Extra Magazines
  • Matter Saver (1 cubic foot cartridge)
  • Combat Knife
  • Knife
  • Circular saw blades
  • Smoke Grenades (5)
  • 6 sticky goop grenades
  • 2 electronades (100% and 100%)
  • White-Hot Club

Pills and potions



Ben Neutro (bcneuf)[]

Attributes[]

Stat Levels
Name Points Initial Total
Strength 2 0 +1 +1
Dexterity 0 0 0 0
Endurance 0 0 0 0
Charisma 0 0 0 0
Mind 0 0 0 0
Fate 0 0 0 0
Intuition 0 0 -1 -1
 
Skill Levels
Name Points Initial Total
Handiwork 0 0 0 0
Conventional 0 0 0 0
Unconventional 2 0 +1 +1
Exotic 0 0 -1 -1
Auxiliary 0 0 0 0
Medical 0 0 0 0
Gen.Knowledge 0 0 0 0
Robot body

Inventory[]

Armor

Weapons



Advertisement