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Team DubleyEdit

Dubley Steptimus (NAV)Edit

AttributesEdit

Stat Levels
Name Points Initial Total
Strength 5 0 +2 +2
Dexterity 5 +1 0 +1
Endurance 15 +2 0 +2
Charisma 0 0 -1 -1
Mind 5 +1 0 +1
Fate 10 +2 -1 +1
Intuition 0 0 -1 -1
Skill Levels
Name Points Initial Total
Handiwork 5 0 +2 +2
(+1) Conventional 15 +1 +1 +3
Unconventional 5 +1 0 +1
Exotic 0 0 -2 -2
Auxiliary 15 +2 0 +2
Medical 0 0 -2 -2
Gen.Knowledge 5 +1 0 +1

Human head, on Robot body with 6 arms.
Has an Urban Executor's hair and scalp.

Enhanced Capacity: Conventional

InventoryEdit

Mech

  • Enormous spider robot APC
    • Assaultsuit armour
    • 8 legs, 2 arms
    • Modular cannon turret
  • Detachable Assaultsuit on top
    • 6 assaultsuit arms, 2 smaller robobody arms
    • 2 folding legs
    • Mobility assaultsuit rocket pods
    • Full assaultsuit armour
    • CamEyes

Armour

Weapons

  • Number Gun
    • Battlesuit plate armour
  • Piezoelectric Shard Launcher [30/30]
    • Battlesuit plate armour
  • Laser Scrapcannon
    • 5 Cutting Laser diodes.
    • Spark gap to act as electrolaser or taser bayonet.
    • Revolver cylinder containing 1 permanent lens and 4 single use lenses
    • Cooling system
    • Battlesuit plate armour
  • Ballista made from 4 assaultsuit legs + winch
    • Grappling hooks, harpoons, cannon balls, flechette bundles, chain bolas, etc.
  • Swiss Army Pimpknuckles
  • White-Hot Club
  • Giant flail made out of cable, elevator and boulder.

Other stuff

  • 5 Second Reset
    • Linked to suit's sensors, will automatically activate upon brain death.
  • Gasoline/nuclear hybrid generator
    • Large gasoline generator, 4 suit generators, heat gun battery pack.
    • Cooling system, rebreather, compressed air tank.
  • Infinite Multitool
  • Briefcase Welder Combo
  • Box of basic tools
  • Jerrycan of gasoline (mostly full)



Judas Smythe (Persus13)Edit

AttributesEdit

Stat Levels
Name Points Initial Total
Strength 5 +1 -1 0
Dexterity 0 0 0 0
Endurance 0 0 0 0
Charisma 0 0 0 0
Mind 0 0 +1 +1
Fate 0 0 0 0
Intuition 0 0 0 0
Skill Levels
Name Points Initial Total
Handiwork 0 0 0 0
Conventional 0 0 +1 +1
Unconventional 0 0 -1 -1
Exotic 0 0 0 0
Auxiliary 5 +1 0 +1
Medical 0 0 0 0
Gen.Knowledge 0 0 0 0
Fine

InventoryEdit



Team FlintEdit

Flint Westwood (Parisbre56, Paris)Edit

AttributesEdit

Stat Levels
Name Points Initial Total
Strength 5 +1 0 +1
Dexterity 15 +2 0 +2
Endurance 10 +1 0 +1
Charisma 15 +2 0 +2
Mind 15 +2 0 +2
Fate 0 0 0 0
Intuition 0 0 0 0
Skill Levels
Name Points Initial Total
Handiwork 5 +1 0 +1
(+1) Conventional 25 +2 +1 +4
Unconventional 10 +1 +1 +2
Exotic 0 0 0 0
Auxiliary 15 +2 0 +2
Medical 0 0 -1 -1
Gen.Knowledge 5 +1 -1 0

Dynamic ±1 against mental effects and damage due to Neural Tissue Strengthening
Robotic lower legs. Missing left arm.

Fist sized hole in battlesuit armor.

InventoryEdit

Armor

Weapons

  • Mining laser (more powerful than Cutting Laser) (powered by external generator)
    • Monoatomic force-blade bayonet (battlesuit-sized, inside an artefact quality double-action sliding blade mechanism)
  • Battlesuit-sized Containment Gun
  • Universal Chemical Thrower [Sticky Goop 10/10]
  • Rainbow Cannon (Includes power cuttof. Power cuttof can be triggered manually or automatically. Can be overridden by overshoots)
  • Arranger:
    • Material Corrosion Black Round
    • Compression Black Round
    • Heat Point Black Round
    • Kinetic Black Round
  • Brainworm Gun (1 shot left)
  • Monoatomic Razor (on Flint, not on Suit)

Other stuff

  • External generator and capacitor (Powerful enough to power the entire battlesuit and allow the rainbow cannon to fire in red mode for a second time. Can be linked with the battlesuit's power supply for an "ultimate attack")
  • 5 Second Reset (4 uses left)
  • Attractive Bauble (in box)
  • Bag with various crap hanging from exosuit (including automapping drones, sample containers, rope, metal poles, claymore mines, food, drink and drugs)
  • Sticky goop canister [10/10]
  • Sticky goop dissolvant bottle
  • 1 token worth of small cameras 



Vanessa Anagrid (Xantalos, Xan)Edit

AttributesEdit

Stat Levels
Name Points Initial Total
Strength 0 0 -1 -1
Dexterity 5 +1 -1 0
Endurance 5 +1 0 +1
Charisma 0 0 -1 -1
(+1) Mind 15 +1 +2 +4
Fate 0 0 0 0
Intuition 0 0 -1 -1
Skill Levels
Name Points Initial Total
Handiwork 0 0 -2 -2
Conventional 0 0 -2 -2
Unconventional 5 +1 0 +1
Exotic 0 +2 +2
Auxiliary 5 0 -2 -2
(+1) Medical 35 +2 +2 +5
Gen.Knowledge 0 0 -1 -1
XAN

InventoryEdit

Gene mods

Other stuff



Elias Shrike (AkumaKasai)Edit

AttributesEdit

Stat Levels
Name Points Initial Total
Strength 0 0 +1 +1
Dexterity 0 0 +1 +1
Endurance 0 0 0 0
Charisma 0 0 -1 -1
Mind 5 +1 0 +1
Fate 0 0 0 0
Intuition 0 0 -1 -1
Skill Levels
Name Points Initial Total
Handiwork 0 0 +1 +1
Conventional 0 0 -2 -2
Unconventional 5 0 +1 +1
Exotic 0 0 +1 +1
Auxiliary 0 0 0 0
Medical 0 0 0 0
Gen.Knowledge 0 0 -2 -2


Robobody.

Amp counter: 1

InventoryEdit

Armor

Implants

Weapons

  • Force Infuser (few punches worth of charge)
  • Kinamp Fists
  • High tech cleaver (better than an ordinary blade. Can hack right through a mk1, maybe even pierce the helmet.)

Other crap

  • Empty Toolbelt
  • Durable Backpack
    • Rope
    • Extra Robobody brain food
  • Several sheets of paper
  • Several pens
  • Tape measure
  • Meter/yard/whatever-stick
  • Level(tool)



Yancy Hargraves (tryrar)Edit

AttributesEdit

Stat Levels
Name Points Initial Total
Strength 0 0 +1 +1
Dexterity 5 +1 0 +1
Endurance 0 0 +1 +1
Charisma 0 0 -2 -2
Mind 5 +1 0 +1
Fate 0 0 0 0
Intuition 0 0 0 0
Skill Levels
Name Points Initial Total
Handiwork 0 0 0 0
Conventional 0 0 +2 +2
Unconventional 0 0 +1 +1
Exotic 0 0 -2 -2
Auxiliary 5 +1 0 +1
Medical 0 0 -2 -2
Gen.Knowledge 0 0 0 0


Robobody. Chunk of head missing.

InventoryEdit

Armor

Weapons

Other Stuff

  • Sticky Goop Dissolvant Spraybottle



Lyra Arden (Lenglon)Edit

AttributesEdit

Stat Levels
Name Points Initial Total
Strength 0 0 -1 -1
(+2) Dexterity 15 +2 0 +4
(-1) Endurance 5 +1 0 0
Charisma 0 0 0 0
Mind 10 +1 +1 +2
Fate 5 +1 0 +1
Intuition 5 +1 0 +1
Skill Levels
Name Points Initial Total
Handiwork 0 0 -1 -1
Conventional 0 0 -2 -2
Unconventional 5 +1 0 +1
Exotic 28 +1 +2 +3
Auxiliary 0 0 -1 -1
Medical 0 0 +1 +1
Gen.Knowledge 0 0 0 0

Got Haber's Implant installed.

Bio-modificationsEdit

Kitty body by Doctor:

  • A 4’ tall anthropomorphic housecat that can stand on two legs, with a bit of effort. She has white eyes and white fur.
  • She has opposable thumbs, allowing her to use tools.
  • She is unable to speak other than meowing and other cat-noises.
  • Her fangs inject a mixture of Coagulant Boosters and Painkillers
  • Her fur can change color and act as very good camouflage 

Deathcubed to be lighter.

Armory Master's training: +1 to Mind Level against mindfuck.

Amp counter: 8

InventoryEdit

Armor

  • MCP-I (customized to accommodate her body)

Gene mods

Implants

Other stuff

  • Id Manifester (Shy, Kind, Protective, Cat, Human)
    • When manifested under normal circumstances there's no visible indication of it being there, but when needed your shadow will divide and spring up as roughly a dozen (numbers vary depending on threat) shadowy catgirls. They lay flat against the ground like shadows, but their actions seem to effect the world as though they were three dimensional; like they were shadows cast by something invisible. it's hard to make out any distinct details about what they look like, but they appear pretty anime; with frilly clothing and oversized cat ears. They can be told to inhabit the shadows of others, automatically protecting them from harm.
    • They are very robust and good at acting as shields but not very strong and can't stray too far from the shadow of the one they're protecting.



Lars (Toaster)Edit

AttributesEdit

Stat Levels
Name Points Initial Total
Strength 0 0 0 0
Dexterity 0 0 0 0
Endurance 0 0 0 0
Charisma 5 +1 0 +1
Mind 5 +1 0 +1
Fate 25 +2 +1 +3
Intuition 5 +1 0 +1
Skill Levels
Name Points Initial Total
Handiwork 5 +1 0 +1
Conventional 25 +2 +1 +3
Unconventional 0 0 0 0
Exotic 5 +1 0 +1
Auxiliary 15 +2 0 +2
Medical 0 0 -1 -1
Gen.Knowledge 0 0 0 0

Felt a sharp pain in his head that radiated out and faded away after praying to Cog-azaon for knowledge of the Haebi.

Broken spine. Both legs are juryrigged into mostly working condition.

InventoryEdit

Armor

  • Long range battle suit [3/5 Nuclear] - Inscribed with the symbols of Algis and Ingram
    • 2 solid metal rounds
    • Armor pieces redistributed, 80% functional
  • MCP-I
  • Civilian Police Body Armor - Inscribed with the Symbol of Algis

Implants

Weapons

Other crap



Taddok Find (Hapah)Edit

AttributesEdit

Stat Levels
Name Points Initial Total
Strength 0 0 +1 +1
Dexterity 5 +1 0 +1
Endurance 0 0 +1 +1
Charisma 0 0 -2 -2
Mind 0 0 0 0
Fate 0 0 0 0
Intuition 5 +1 0 +1
Skill Levels
Name Points Initial Total
Handiwork 0 0 0 0
Conventional 0 0 +2 +2
Unconventional 5 +1 0 +1
Exotic 0 0 -2 -2
Auxiliary 0 0 0 0
Medical 0 0 -1 -1
Gen.Knowledge 5 +1 0 +1

InventoryEdit

Armor

Weapons

Other crap



In stasis inside the shuttle or close to itEdit

100% of gunnerdogs and 30% of sods. Surviving sods are injured. The entire body is affected. The effect either slowly continues to affect them or their body is having trouble adjusting to the shock. Either way they're slowly getting worse.

Alex Manson (Shaporia)Edit

AttributesEdit

Stat Levels
Name Points Initial Total
Strength 0 0 -1 -1
Dexterity 0 0 0 0
Endurance 0 0 -1 -1
Charisma 0 0 0 0
Mind 0 0 0 0
Fate 4 0 -1 -1
Intuition 0 0 +2 +2
Skill Levels
Name Points Initial Total
Handiwork 0 0 0 0
Conventional 0 0 0 0
Unconventional 0 0 -2 -2
Exotic 0 0 -2 -2
Auxiliary 4 0 0 0
Medical 0 0 +2 +2
Gen.Knowledge 0 0 +1 +1
Regenerating Human Body

InventoryEdit

Armor

  • MCP-II
    • Medical monitoring program

Other Stuff



Jobasio Hootzal (Yoink)Edit

AttributesEdit

Stat Levels
Name Points Initial Total
Strength 0 0 0 0
Dexterity 5 0 +1 +1
Endurance 5 +1 0 +1
Charisma 5 +1 0 +1
Mind 5 +1 0 +1
Fate 5 +1 -1 0
Intuition 0 0 0 0
Skill Levels
Name Points Initial Total
Handiwork 0 0 0 0
Conventional 9 0 +2 +2
Unconventional 5 +1 0 +1
Exotic 0 0 -2 -2
Auxiliary 10 +1 +1 +2
Medical 0 0 -2 -2
Gen.Knowledge 0 0 0 0

Robot body.

InventoryEdit

Armor

Implants

Weapons

Other crap

  • sheet of paper
  • sunglasses
  • pack of gum
  • Pile of random clothes and shoes



Kai Branden (Dutrius)Edit

AttributesEdit

Stat Levels
Name Points Initial Total
Strength 3 0 +1 +1
Dexterity 5 +1 -1 0
Endurance 5 +1 0 +1
Charisma 0 0 -1 -1
Mind 0 0 +1 +1
Fate 0 0 0 0
Intuition 0 0 0 0
Skill Levels
Name Points Initial Total
Handiwork 0 0 +1 +1
Conventional 0 0 +1 +1
Unconventional 5 +1 -1 0
Exotic 0 0 -2 -2
Auxiliary 3 0 +1 +1
Medical 0 0 -2 -2
Gen.Knowledge 0 0 0 0

Robobody.

Currently in "piecewise mental illness hole".

InventoryEdit

Armor

Weapons

  • Gauss Rifle (This was taken apart and used as an improvised heat source. It is about as effective as a hairdryer against a polar ice cap.)
  • Universal Chemical Thrower

Other Stuff



Ian Smith (HavingPhun)Edit

AttributesEdit

Stat Levels
Name Points Initial Total
Strength 0 0 -1 -1
Dexterity 0 0 0 0
Endurance 3 0 0 0
Charisma 0 0 -2 -2
Mind 5 0 +2 +2
Fate 0 0 0 0
Intuition 0 0 0 0
Skill Levels
Name Points Initial Total
Handiwork 0 0 -1 -1
Conventional 0 0 +1 +1
Unconventional 0 0 -2 -2
Exotic 8 0 +2 +2
Auxiliary 0 0 0 0
Medical 0 0 -1 -1
Gen.Knowledge 0 0 0 0

Robobody

Bluesmokes used: 4

Amp Usage Counter: 2

InventoryEdit

Armor

Implants

Weapons

  • Gauss Pistol [9/9]
  • Combat Knife

Other crap



Ben Neutro (bcneuf)Edit

AttributesEdit

Stat Levels
Name Points Initial Total
Strength 2 0 +1 +1
Dexterity 0 0 0 0
Endurance 0 0 0 0
Charisma 0 0 0 0
Mind 0 0 0 0
Fate 0 0 0 0
Intuition 0 0 -1 -1
 
Skill Levels
Name Points Initial Total
Handiwork 0 0 0 0
Conventional 0 0 0 0
Unconventional 2 0 +1 +1
Exotic 0 0 -1 -1
Auxiliary 0 0 0 0
Medical 0 0 0 0
Gen.Knowledge 0 0 0 0
Robot body

InventoryEdit

Armor

Weapons



PermadeadEdit

Tek (Nunzillor)Edit

AttributesEdit

Stat Levels
Name Points Initial Total
Strength 0 0 -1 -1
Dexterity 0 0 +1 +1
Endurance 5 +1 0 +1
Charisma 0 0 -2 -2
Mind 0 0 +2 +2
Fate 5 +1 0 +1
Intuition 0 0 -1 -1
Skill Levels
Name Points Initial Total
Handiwork 0 0 +1 +1
Conventional 0 0 -2 -2
Unconventional 0 0 +2 +2
Exotic 0 0 -2 -2
Auxiliary 0 0 +1 +1
Medical 10 +2 -1 +1
Gen.Knowledge 0 0 -2 -2
Permadead

InventoryEdit



ReferencesEdit

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