Einsteinian Roulette Wiki
Register
Advertisement

Direct continuation of Mission 21, happening parallel (prior to?) to Mission 25.

Survive and escape the solar system consumed by the Lurker in the Angles.

(Note that the mission wasn't planned for and is more of a feature requested by players of M21 characters to continue playing and gamble for second level-up vs. the chance of perma-death. It takes place not in its own thread, but in Limbo.)

Links[]

MISSION BRIEF MISSION START IN PROGRESS

Cheat Sheep

Team[]

Issued equipment[]

Per-character:[]

  • standard 10-ft. poles, several
  • food supplies (suit-feeding stuff or robot-food-stuff) for at least a couple weeks
  • nuts/bolts for throwing
  • rope and duct-tape
  • extra cameras, installed on suits (only for fleshies; robots already have extra cameras)
  • a can of spraypaint
  • local dictionaries (electronic, uploaded to suits/robo-bodies)
  • a knife
  • "Mad Hatter" map-making reality-augmenting software

Mission equipment:[]

  • a crate of light-source equipment (lightropes, lamps, lightsticks, etc.)
  • two cans of medifoam - assigned to Han Thren
  • an emergency kit - assigned to Han Thren
  • Sensors and 3D camera - assigned to Konrad Curtz
  • QEC unit - assigned to Ulrich Leland

The Ship[]

A 'requisitioned' freighter vessel.

  • There is a hole where the main airlock was, currently sealed off by sticky goop.
  • The main cargo bay is empty.
  • The gravity automanips are turned off.
  • Undetermined amount of equipment on board (enough to build a few radio buoys if scavenged)
  • Food supplies for two months of travelling time.
Advertisement